Hand Recognition VR
Hand Recognition VR
Hand Recognition
Hand Recognition
Virtual Shelf - Masters Thesis
Virtual Shelf - Masters Thesis
MIT VR Hackathon Win - Sound Space
MIT VR Hackathon Win - Sound Space
Bay Ridge Residential Development
Bay Ridge Residential Development
Particle Emission Simulation
Particle Emission Simulation
Mass Motion Flow Simulation
Mass Motion Flow Simulation
Tree_Animation
Tree_Animation
view 3.png
plan 1.png
view 1.png
render 1 bw.jpg
main entrance bw.jpg
view 22 SHOP.jpg
view 17 shop.jpg
IMG_3109.JPG
IMG_3108 bw.jpg
2014-11-21 17.28.jpg
2014-11-21 17.27.jpg
commcentermain3 bw.jpg
render 2 bw.jpg
pop interior.jpg
pop in place-Recovered.jpg
view 2 bw.png
calmmm.jpg
2014-10-08 20.40.jpg
north west2 bw.jpg
IMG_3102.JPG
lamp port bw.jpg
lamp small 2 bw.jpg
site model bw.jpg
2014-10-21 15.23.49.jpg
diagram rendering bw.png
panel 2 bw.jpg
Belletire Interior bw.jpg
03.jpg
day small bw.jpg
view 10 bw.jpg
Living towards Kitchen 1b bw.jpg
polt black bw.jpg
spliced image rendering bw.jpg
rauker exterior w backdrop bw.jpg
view 2 bw.jpg
Hand Recognition VRWe can now break the barrier to consuming VR. Built in Unity with C# on top of the Leap Motion hand recognition SDK.
Hand Recognition
Hand RecognitionHand Recognition
Virtual Shelf - Masters ThesisMasters of Architecture thesis project. Bridging the gap between architect and content creator. Facilitating new interaction between the user and the built environment.
MIT VR Hackathon Win - Sound SpaceAcoustic Simulation and Visualization - VR Architectural Design to understand acoustic influence on design.Reality Virtually Hackathon at the MIT Media LabWINNER Best use of Autodesk forge cloud platformWINNER Best in Industrial & Commercialgithub.com/RealityVirtually2019/SoundSpace
Bay Ridge Residential DevelopmentThis project was created during the fall semester of my Master of Architecture program at Pratt Institute in 2015. This building is mixed-use residential which follows a layering of programmatic systems. The ground floor is a retail and light industrial typology with pedestrian streets to allow the users to interact with the close spaces. The second floor is formal office space, and the third and above are residential. The layering of systems allows an integration of movement and creates a city within a city. All elements were created parametrically based on two original apartment units, and follows the main datum of the first floor below. Sun patterns are capitalized on by the orientation of massing, and implementation of light wells.
Particle Emission SimulationThis experiment began as a look into particle emission using Autodesk Maya's Ndynamic physics engine. After creating the initial animation I grabbed geometry from a specific frame and used Mass Motion Flow to create an agent system which would interact with it. This final animation is an overlay of the initial dynamic simulation on top of a static geometry.
Mass Motion Flow SimulationAgent Simulation Using Mass Motion Flow
Tree_AnimationTree growth animation. Modeled and animated in Maya, rendered with Mental Ray, and post processed in Adobe After Effects.
view 3.png
plan 1.png
view 1.png
render 1 bw.jpg
main entrance bw.jpg
view 22 SHOP.jpg
view 17 shop.jpg
IMG_3109.JPG
IMG_3108 bw.jpg
2014-11-21 17.28.jpg
2014-11-21 17.27.jpg
commcentermain3 bw.jpg
render 2 bw.jpg
pop interior.jpg
pop in place-Recovered.jpg
view 2 bw.png
calmmm.jpg
2014-10-08 20.40.jpg
north west2 bw.jpg
IMG_3102.JPG
lamp port bw.jpg
lamp small 2 bw.jpg
site model bw.jpg
2014-10-21 15.23.49.jpg
diagram rendering bw.png
panel 2 bw.jpg
Belletire Interior bw.jpg
03.jpg
day small bw.jpg
view 10 bw.jpg
Living towards Kitchen 1b bw.jpg
polt black bw.jpg
spliced image rendering bw.jpg
rauker exterior w backdrop bw.jpg
view 2 bw.jpg
info
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